Tag Archives: Planning

Initial Augmented View UI Design

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360 View, onscreen interactive 360 AR instance.

  • Back top Map Icon in top Left
  • Information Screen Icon top right
  • Sawp to NFT Mode Icon bottom right

NFT View, Transparent Image overlay so the user can get in the right position to initiate the AR View.

  • Back top Map Icon in top Left (same as 360)
  • Information Screen Icon top right (same as 360)
  • Swap to 360 Mode Icon bottom right (same position as swap to NFT )

Initial UI Way-finding Design

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This is the white board sketch Jeff and I worked on today concerning the base UI of the Map/ Way-finding, including what all the buttons do and where they link to.

  • 3D AR Views are initiated by tapping on speech bubbles that appear over icons when these fall within the animated  radar surrounding the player
  • All Main Menu Icons can be found along the right hand side of the map so the phone can be held and operated with one hand.
  • GPS strength is also included in the top right.
  • We  came up with rough categories for the Information Screen/CMS for the users
  • Finally there is a music icon however this is a placeholder for no until we figure out how this will work

Developer Meeting

Today Jeff and I caught up with Seb, in Evans Bay, to discuss the CMS in it relation to the app we are developing. We mainly wanted to gauge whether our unity game engine could talk to his server which he thinks it can. We plan to get a test of this working by next week.

We also may not be using xml files as they do not work well with his silver stripe CMS. The file type we may be using is called ssh.

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Second Meeting

The following were the points discussed in our second meeting

Choosing Writers

We chose the following three writers for development:

Katherine Mansfield, Bill Manhire and Vincent O’Sullivan

These writers were chosen for their locations on the walk and their ties to Victoria University.

 

Geo Location Augmented Reality

We created a basic 360 Ar Mobile Experience which can be triggered on a map using location services on a phone.

some of the points we discussed around this were:

  • giving the user a radar
  • creating a mini-map or using mini map mechanics to help design our way finding
  • Having a deep look at Pokemon go

 

Literary Atlas Map Design

We discussed how the map could look and we decided to create a few concepts to go over next meeting. Maps would be heavily text based and stylised to suit the Literary Atlas theme.

 

Testing the Natural Feature Tracking (NFT) 

With the images we took during our site visits we created NFT Markers to create AR experiences based on the sculptures.

Note, this will be explained fully in another blog post linked here:

In this meeting we discussed how we needed to test this further as the inclusion of this would be of great benefit to the Application as a whole as it is something tangible to interact with. I knew this from previous projects such as Standing Ovation.

Our main problem was the 3D sculpture faces messing with the 2D tracking. We will solve this by;

  • Doing more testing with the sculptures themselves
  • Potentially Adjusting the camera settings but this may not work on all phones

 

Audio Playlist

An Idea we had was a Literary playlist based off the audio files we have access to. We could create this playlist which would play while the user is walking so they could listen to these texts as well as visualise them. Some precedents for this are;

 

Users

Who are we targeting? We need to decide this. Some options are:

  • Tourists
  • Wellington Residents
  • Teenagers/HighSchools

 

Research Collections

The following sources should be used for writer research:

  • Digital NZ -create sets
  • NZ ETC
  • StQry Museum

 

 

Initial Meeting and Brief

After our initial meeting we decided the goal of this project is to create an augmented reality mobile application based on the wellington writers walk along the Wellington City Waterfront. This application will offer a unique experience based on data compiled from the Victoria University Libraries’ collections. Three wellington writers, of significance to Victoria University of Wellington, will be the focus of this initial application prototype but have not been chosen yet.

Wellington Writers Walk Website: http://www.wellingtonwriterswalk.co.nz/

Information about the benefactors and Developers.

Walter Langelaar- Supervisor

Sydney Shep- Supervisor

Matt Plummer- Supervisor

Jonathon Bishop – Project Manger, Inter action Designer, Developer, and User Experiance

Jeff Jones – Core Developer, Interaction Designer and User Experiance

Sebastian Paz Trujillo – CMS Developer, API  and  Back End