For this site visit we aimed to test the functionality of the geo location tracking as well as live testing the natural feature tracking at each of the three writers walk sculptures ( except Bill Manhire).
At Vincent O’Sullivan’s Sculpture we tested the NFT, with a small cube appearing at the bottom of the NFT marker to show it was working. It did take a while for the tracking to work however so we took another hi res image of the stingray to make into a better NFT marker image for tracking.
We then proceeded to Bill Manhire’s Sculpture to test the location tracking, this worked without any problems (the 3D object spun faster depending on how close we were to the sculpture).
Our next stop was Katherine Mansfield and the geo location tracking worked well with this sculpture too. The pop up that says augmented view is what the user will tap to initiate the AR views(360 and NFT).
The NFT AR also worked once initialize but this still needs work. so as before we have re taken some NFT Images to revisit and refine this tracking. Overall this Site Visit yielded some successful testing and has given us information to build on from this point onwards.
These Icons are being developed to give the user specific landmarks to orientate them on the map. After discussion Jeff and I decided that the 2D Flat look worked best out of the concepts I created as it suited the style of the map I have been developing best.
These are the first four out of about seven Icon that are being made.
11 Jan
These are the five finished Icons, They will be tested in the App and then refined depending on how they look.
I was out for a walk on Friday 16th and I decided to test the application at the Katherine Mansfield Sculpture. The Location services worked well and mapped my location well (screenshot below).
The initialisation of an NFT on the sculpture itself worked but took too long and i needed to adjust my viewing angle to make it work. But once it did work the tracking was great and worked seamlessly.
For our next test we should work on the initialisation of the AR.
13 DECBased off the above image we will create a concept map of Wellingtons Water Front for the Literary Atlas. It will be stylized like the feature image and use the same colours and bold black outlines.
The following typefaces have been selected to be used.
16 DEC
Here is the rough mock up of the Map in Illustrator. More work will be done on this tomorrow.
Icons for specific points of interest will be made (right now these are small burgundy circles)
A swatch for the buildings will be written for finer lines (the current blinds pattern is a placeholder)
I want to fill all the water with text ( as an abstract design choice)
Names of parks will have to be sourced
Find out all the boat names around the waterfront
User relevant points of interest?
18 DEC
Here is the mock up that has been completed thus far:
I Have made a Building Pattern Swatch, however I need to adjust the legibility of the text within the buildings. I like the style of the water with the changing size of text however I think I should make the overall size of the text smaller. I am really happy with the colours of the map.
I am conscious that the map appears too busy. I might complete the basis of the map in its entirety, then develop the style. We need this map to serve its purpose as a functional map as well as having a literary style.
Still to do:
Icons for specific points of interest will be made (right now these are small burgundy circles)
Find out all the boat names around the waterfront
User relevant points of interest?
19 DEC
Final Mock up completed! The full map can been seen below.
Text will need to be added next to further develop this map. The building swatches were adjusted also to make the building text more legible but the outline of the buildings was increased to make them stand out.
From this point on:
Text needs to be added
Icons needed for landmarks
Bridges need to be added
All things considered the map is really coming together
Travel between the real world and the virtual world of Pokémon with Pokémon GO for iPhone and Android devices! With Pokémon GO, you’ll discover Pokémon in a whole new world—your own! Pokémon GO uses real location information to encourage players to search far and wide in the real world to discover Pokémon.
The Pokémon video game series has used real-world locations such as the Hokkaido and Kanto regions of Japan, New York, and Paris as inspiration for the fantasy settings in which its games take place. Now the real world is the setting!
The Pokémon video game series has always valued open and social experiences, such as connecting with other players to enjoy trading and battling Pokémon. Pokémon GO’s gameplay experience goes beyond what appears on screen, as players explore their neighbourhoods, communities, and the world they live in to discover Pokémon alongside friends and other players.
Pokémon GO is developed by Niantic, Inc. Originally founded by Google Earth co-creator John Hanke as a start-up within Google, Niantic is known for creating Ingress, the augmented reality mobile game that utilizes GPS technology to fuel a sci-fi story encompassing the entire world. Ingress currently has 12 million downloads worldwide.
Source: https://pkmngowiki.com/wiki/Main_Page
How it works from our perspective?
Way-finding
Way-finding works by using the phones location services to know the user position in space. A radar is then used to activate points of interest around a user, such as Poke Stops and Pokemon encounters. The player is represented through an avatar on the map itself.
AR View
In my opinion Pokemon go is not true AR. I uses the camera view with a UI Overlay that is positioned using a phones gyro / accelerometer. This creates the illusion of a virtual object in physical reality however this can be debunked by moving the phone around in space. When this is done virtual objects retain the same distance from the phone and move position in space, where as if they were true AR they would retain a “fixed”position in space.
Another thing to understand is that not many people use this view as it complicates the Pokemon catching Pokemon. Many just use the default 3D view that keep the Pokemon in view at all times.
What we will use
This precedent will be used as a basis and inspiration for way finding and the AR instance using the phones gyro sensor.
However for our map we are leaning towards a 2D style, opposed to the 3D style of Pokemon Go. We also need to be careful not to make the visuals too much like Pokemon Go as it is a well known application, but we can use it to inform the mechanics of the way finding as these are already well known.
This Moodboard collates images that we will use for inspiration for our visual design of the Typographic map we will be producing as a basis for the way finding aspect of our AR app. The Larger Images are the ones in which I like the most but may of these images have great aspects in style which we can co-opt into our own map design concepts.