The following were the points discussed in our second meeting
We chose the following three writers for development:
Katherine Mansfield, Bill Manhire and Vincent O’Sullivan
These writers were chosen for their locations on the walk and their ties to Victoria University.
Geo Location Augmented Reality
We created a basic 360 Ar Mobile Experience which can be triggered on a map using location services on a phone.
some of the points we discussed around this were:
- giving the user a radar
- creating a mini-map or using mini map mechanics to help design our way finding
- Having a deep look at Pokemon go
Literary Atlas Map Design
We discussed how the map could look and we decided to create a few concepts to go over next meeting. Maps would be heavily text based and stylised to suit the Literary Atlas theme.
Testing the Natural Feature Tracking (NFT)
With the images we took during our site visits we created NFT Markers to create AR experiences based on the sculptures.
Note, this will be explained fully in another blog post linked here:
In this meeting we discussed how we needed to test this further as the inclusion of this would be of great benefit to the Application as a whole as it is something tangible to interact with. I knew this from previous projects such as Standing Ovation.
Our main problem was the 3D sculpture faces messing with the 2D tracking. We will solve this by;
- Doing more testing with the sculptures themselves
- Potentially Adjusting the camera settings but this may not work on all phones
An Idea we had was a Literary playlist based off the audio files we have access to. We could create this playlist which would play while the user is walking so they could listen to these texts as well as visualise them. Some precedents for this are;
- RJDJ http://hearapp.io/
- and the concept of the found poem
Who are we targeting? We need to decide this. Some options are:
- Wellington Residents
The following sources should be used for writer research:
- Digital NZ -create sets
- NZ ETC
- StQry Museum