Mood Board
This Moodboard collates images that we will use for inspiration for our visual design of the Typographic map we will be producing as a basis for the way finding aspect of our AR app. The Larger Images are the ones in which I like the most but may of these images have great aspects in style which we can co-opt into our own map design concepts.
Geo Location AR 360 Testing
Precedent- Pokemon Go
Radar
Augmented Reality 360 Testing
Second Meeting
The following were the points discussed in our second meeting
Choosing Writers
We chose the following three writers for development:
Katherine Mansfield, Bill Manhire and Vincent O’Sullivan
These writers were chosen for their locations on the walk and their ties to Victoria University.
Geo Location Augmented Reality
We created a basic 360 Ar Mobile Experience which can be triggered on a map using location services on a phone.
some of the points we discussed around this were:
- giving the user a radar
- creating a mini-map or using mini map mechanics to help design our way finding
- Having a deep look at Pokemon go
Literary Atlas Map Design
We discussed how the map could look and we decided to create a few concepts to go over next meeting. Maps would be heavily text based and stylised to suit the Literary Atlas theme.
Testing the Natural Feature Tracking (NFT)
With the images we took during our site visits we created NFT Markers to create AR experiences based on the sculptures.
Note, this will be explained fully in another blog post linked here:
In this meeting we discussed how we needed to test this further as the inclusion of this would be of great benefit to the Application as a whole as it is something tangible to interact with. I knew this from previous projects such as Standing Ovation.
Our main problem was the 3D sculpture faces messing with the 2D tracking. We will solve this by;
- Doing more testing with the sculptures themselves
- Potentially Adjusting the camera settings but this may not work on all phones
Audio Playlist
An Idea we had was a Literary playlist based off the audio files we have access to. We could create this playlist which would play while the user is walking so they could listen to these texts as well as visualise them. Some precedents for this are;
- RJDJ http://hearapp.io/
- and the concept of the found poem
Users
Who are we targeting? We need to decide this. Some options are:
- Tourists
- Wellington Residents
- Teenagers/HighSchools
Research Collections
The following sources should be used for writer research:
- Digital NZ -create sets
- NZ ETC
- StQry Museum
Site Visit – Bill Manhire
Bill Manhire’s typographic sculpture is in an hidden on the over the edge of the walkway by a small over-bridge. It overlooks the small area of the waterfront in which there is a diving platform.
The sculpture says the following:
I live at the edge
of the universe,
like everybody else.From ‘Milky Way Bar’ in Milky Way Bar, Victoria University Press, 1991
Site Visit – Vincent O’Sullivan
Vincent O’Sullivan’s typographic sculpture is located on a wall on the stairs leading up to the overbridge. Directly behind this is the lagoon which would be a great place to generate AR content.
The sculpture says the following:
Then it’s Wellington we’re coming to!
It’s time, she says, it’s time surely
for us to change lanes, change tongues,
they speak so differently down here.From ‘Driving South with Lucy to the Big Blue Hills’ in Seeing You Asked, Victoria University Press, 1998
Site Visit – James K Baxter
James K Baxter’s typographic sculpture is in an hidden on the over the edge of a railing by Te Papa.
The sculpture says the following:
I saw the Maori Jesus
walking on Wellington Harbour.
He wore blue dungarees.
His beard and hair were long.
His breath smelt of mussels and paraoa.
When he smiled it looked like the dawn.From ‘The Maori Jesus’ in Collected Poems of James K Baxter (ed J E Weir), Oxford University Press, 2003
Site Visit – Katherine Mansfield
Katherine Mansfield’s typographic sculpture is in an amazing location on the edge of the walkway looking out to Wellington Harbour.
The sculpture says the following:
Their heads bent, their
legs just touching, they
stride like one eager
person through the town,
down the asphalt zigzag
where the fennel grows
wild … the wind is so
strong that they have
to fight their way
through it, rocking like
two old drunkards.
From ‘The Wind Blows’ in Bliss and Other Stories, Penguin Books, 2001
Initial Meeting and Brief
After our initial meeting we decided the goal of this project is to create an augmented reality mobile application based on the wellington writers walk along the Wellington City Waterfront. This application will offer a unique experience based on data compiled from the Victoria University Libraries’ collections. Three wellington writers, of significance to Victoria University of Wellington, will be the focus of this initial application prototype but have not been chosen yet.
Wellington Writers Walk Website: http://www.wellingtonwriterswalk.co.nz/
Information about the benefactors and Developers.
Walter Langelaar- Supervisor
Sydney Shep- Supervisor
Matt Plummer- Supervisor
Jonathon Bishop – Project Manger, Inter action Designer, Developer, and User Experiance
Jeff Jones – Core Developer, Interaction Designer and User Experiance
Sebastian Paz Trujillo – CMS Developer, API and Back End