Hi I’m Jeff, I’m Jono and I’m Seb and we are postgraduate students from the School of Design, we are in the process of developing a project, for the Wai-Te-Ata Press, that we like to call the Literary Atlas of Wellington.
Imagine you are a student that has been given some literature homework,
It is a beautiful day and you’ve heard about an app called the LITATLAS of wellington.
You grab your phone and you head to the wellington writers walk on the waterfront, to gain some inspiration for you studies. You pull out your phone, start up the LITATLAS application and point it at a writers poem starting an augmented experience. Each experience is tailored to embody the essence of the poet. You make a poem post it to twitter.
Later that evening you remember the great time you had and want to find out what other people have written and more information about other writers, so you head over to LITATLAS website where you can see all the poems that people have made, a collection of others poems and stories by the author
Slide 2 – video
The following is a video demo of the most current build of this application.
Slide 3 – found poetry
As you can see from our video demonstration, the lit atlas application contains interactive augmented reality experiences. These interactions create found poetry generated from words specific to each author’s poetry. The experiences themselves are also tailored to reflect The poems featured by each sculpture. For example, katherine mansfield writes about wind, so in her experience the words fly around in the wind. Furthermore, Bill Manhire’s experience positions users at the edge of a void, “as if they were at the edge of the universe”. Each augmented experience is designed to visually emphasise each poem in this way.
After a found poem is created it can not only be shared on twitter under the hashtag lit atlas, but also be presented on the lit atlas website as user generated content. Other users can view these found poems creating a community and adding to the literature that is being produced. The goal of this is to breed creativity among users and promote new ideas and ways of writing.
In addition to the smartphone application there a responsive front end website and a Content management system also known as a CMS. This CMS categorises and archives data from various authors who have strong connection with victoria university. After this data is archived it is delivered to both the smartphone application and the front end website. The CMS has direct control over both the website and mobile application, anything that is added or edited on the CMS will automatically update on both mobile application and website.
Right now our current development goal is the launch of the application in March next year. This will be conducted on the Waterfront during Writers Week in 2018.
Until then, with the basic functionality of the augmented application and CMS completed and we will now be populating it with a variety of augmented experiences. Currently three are operational and they include; Vincent O’Sullivan, Bill Manhire and Katherine Mansfield
Furthermore as we have created this application from scratch to be scalable. So through our commitment to Open Source and Free software we have also planned to make a shell platform that can be used as a basis for new interactive applications and experiences for other fields of study or institutions.
You can view our progress on our development blog
Development Blog: https://biq0yqqjoejz8e9tp4wo.vuw-test.sandcats.io
Finally a special thanks to:
The FHSS interdisciplinary fund 2016
The Spearheading Digital Futures Strategic Theme Colliding Worlds Project
For funding our research, Furthermore the:
Wai te ata Press, School Design specifically Sydney Shep, Matt Plummer and Walter Langlaar for their ongoing support.
We invite any questions?