The Literary Atlas of Wellington is a mobile application which augments the Victoria University Library Collections into physical space making their content interactive for public consumption. So far through our development process we have completed an augmented reality mobile platform which will host these interactions.
The content our application focuses are wellington writers based on the wellington writers walk on the waterfront.
Our Literary Atlas app will allow users to walk to locations along the Wellington Waterfront in order to gather information about well-known Victoria University Writers from their sculptures on the Wellington Writers Walk. This is achieved through a combination of Geo Location Tracking and Augmented Reality.
In Phase One we have completed the following:
- A functional and aesthetically pleasing map that uses geolocation data taken from the phone to position the user and give them access to augmented reality (AR) interactions based at points of interest the map.
- A functional content management system (CMS) that can sort, send and receive data between our server and a users phone. The CMS also comes with a functional front end website. The system is also scalable to include as much information that we require. The ability to send and store data from a phone to our server also allows us to have a database of user created content.
- Our augmented reality scenes are functional at present but lack content. We have worked and researched with both a 360 degree instance and a natural feature tracking system to initiate these scenes.
- Our user interface layout is functional but not fully implemented yet into the mobile application. But we are in the process of refining the design of the icons to make them ore aesthetically pleasing and user friendly.
- The navigation system we have created is functional but, not yet fully implemented. Initial tests of this system work. Navigation is based on a points of interest and allows for user choice.
- For any other queries please look at our development blog for our testing and documentation design processes.
Phase Two Plan
The following are the initial areas of focus in phase two
- Content, Produce functional augmented reality content based on three writers poems, this content will produce found poems made by the users based on augmented text.
- Navigation, Complete and test navigation system and refine it so it can be scaled up if necessary.
- General Design Refinement, Revisit certain aspects of design (such as map), take a critical look at design, and refine to create a more cohesive application.
- User testing, Once we have completed the augmented reality content of this phase we will commence user testing to highlight issues with user interactions. A usability report will then be completed on these tests to summarise them.
- Interface and UI design, The aesthetic design of the UI icons will be completed and implemented into the application.
- User based content testing, Methods for storing and displaying user based content will be researched and tested. We have some concepts with the use of Twitter API and displaying content in the application in the pipeline.
- Dynamic text,Integration of small interactive text based animations on the map
40 hours to complete:
- Front end website management
- CMS Development
- UI / Interaction Design
120 Hours to complete:
- Navigation systems
- AR Content development
- Dynamic text poems (on map)
- UI Implementation
- User Testing
- Twitter API Testing
40 hours to complete:
- General Design Refinement
- User testing (organisation and usability report)
- Augmented Reality assets and design
Expansions and Ideas
- Holographic Poets
- Multiple poems in AR based on Writer Walk Sculpture that open like a virtual book.
- Full integration of all 23 Writers on the walk (to be attempted after first 3 are integrated)
- Kinetic Typography Animations