Proposal for Phase Two of Literary Atlas


The Literary Atlas of Wellington is a mobile application which augments the Victoria University Library Collections into physical space making their content interactive for public consumption. So far through our development process we have completed an augmented reality mobile platform which will host these interactions.

The content our application focuses are wellington writers based on the wellington writers walk on the waterfront.

Our Literary Atlas app will allow users to walk to locations along the Wellington Waterfront in order to gather information about well-known Victoria University Writers from their sculptures on the Wellington Writers Walk.  This is achieved through a combination of Geo Location Tracking and Augmented Reality.


In Phase One we have completed the following:

  • A functional and aesthetically pleasing map that uses geolocation data taken from the phone to position the user and give them access to augmented reality (AR) interactions based at points of interest the map.
  • A functional content management system (CMS) that can sort, send and receive data between our server and a users phone. The CMS also comes with a functional front end website. The system is also scalable to include as much information that we require. The ability to send and store data from a phone to our server also allows us to have a database of user created content.
  • Our augmented reality scenes are functional at present but lack content. We have worked and researched with both a 360 degree instance and a natural feature tracking system to initiate these scenes.
  • Our user interface layout is functional but not fully implemented yet into the mobile application. But we are in the process of refining the design of the icons to make them ore aesthetically pleasing and user friendly.
  • The navigation system we have created is functional but, not yet fully implemented. Initial tests of this system work. Navigation is based on a points of interest and allows for user choice.
  • For any other queries please look at our development blog for our testing and documentation design processes.

Phase Two Plan

The following are the initial areas of focus in phase two


  • Content, Produce functional augmented reality content based on three writers poems, this content will produce found poems made by the users based on augmented text.


  • Navigation, Complete and test navigation system and refine it so it can be scaled up if necessary.


  • General Design Refinement, Revisit certain aspects of design (such as map), take a critical look at design, and refine to create a more cohesive application.


  • User testing, Once we have completed the augmented reality content of this phase we will commence user testing to highlight issues with user interactions. A usability report will then be completed on these tests to summarise them.


  • Interface and UI design, The aesthetic design of the UI icons will be completed and implemented into the application.


  • User based content testing, Methods for storing and displaying user based content will be researched and tested. We have some concepts with the use of Twitter API and displaying content in the application in the pipeline.
  • Dynamic text,Integration of small interactive text based animations on the map



40 hours to complete:

  • Front end website management
  • CMS Development
  • UI / Interaction Design


120 Hours to complete:

  • Navigation systems
  • AR Content development
  • Dynamic text poems (on map)
  • UI Implementation
  • User Testing
  • Twitter API Testing


40 hours to complete:

  • Admin/Documentation
  • General Design Refinement
  • User testing (organisation and usability report)
  • Augmented Reality assets and design


Expansions and Ideas

  • Holographic Poets
  • Multiple poems in AR based on Writer Walk Sculpture that open like a virtual book.
  • Full integration of all 23 Writers on the walk (to be attempted after first 3 are integrated)
  • Kinetic Typography Animations


After the poetry reading we caught up with Sydney at the Wai-te-Ata Press and had a meeting about development so far. The points below were covered over the course of the meeting.

  • Navigation, Replacing the spinning way points with a radar system which is easier to understand, we could base this around the user model or the way-points themselves depending on what works best (some testing needed here).508884-pokemon-go-main-image


  • Revision of the icon labels, can we make these more clear for the user ( 360 AR?  and Arrows)


  • As above except making the names of the menus more clear and specific, specifically the Library, and user generated poems, we also need to consider weather we need some text or could get rid of some text (such as the toggle part of toggle audio as it is implied in the interface, also the same goes for Navigation: Kathrine, get rid of the Navigation part)


  • Not necessary but more user models / avatars? we could make them like chess pieces or put the users faces on them? Again this idea is an extra for experts.


  • Street Signs a great Idea keep developing them.  The street signs are 3D objects on the map which point in the directions of different way-points giving the user another general, idea of which direct to head.


  • Wai te ata Press logo on the Website, get the logo off Sydney for the website


  • We need to see more of the map during the way-point selection as there are more sculptures around the Oriental Parade Area of the WaterfrontSculpture Map


  • On the note of the Way-point -map maybe we can draw some inspirations from gaming mini-maps/ maps?


  • User Generated Poems, we could have a share button to tweet the poems out with our hashtag for an online, self curated data base on twitter. This would also limit the found poems to being 140 Characters which could work well. #wellingtonlitatlas


  • Kenetic Typography Ideas for AR interactions? See video below

Poetry Reading – Bill Manhire March 16th

At Vic Books the Indelible Poets on Compostable Cups event was held.

The poems are being  read by some of Victoria’s most prolific poets such as; Bill Manhire, Louise Wallace, James Brown and Airini Beautrais

Our development team went along to experience Bill Manhire’s readings of is past and current works, from his book that is out soon.


-Generates poem as they walk? the closer they get the more the found poem builds up.

-User Testing who can we test with? We should look into this.

-Construct user generated poems through jumbling up the original words of the poems they are near

AR Concepts

We should aim to populate the world with new virtual objects that are not possible in the physical world to create a new experience. This experience should be intractable. Also should play with typography.

-Words become the landscape

-Words intractable able to jumble them up/ rearrange them, create your own poem

-Poetry forming into new poems, shimmering

45e31edd45b1a9da47c4f153616d3228-Concrete Poetry, forming words into visual shapes.

Poetry in which the meaning or effect is conveyed partly or wholly by visual means, using patterns of words or letters and other typographical devices.

We need to remember that difficult to understand technology is not always easy to understand and we shouldn’t treat people like they don’t know anything to make it easier. 


UI Redesign

Thanks to Seb for this. The new Icons are  bolder and more appropriate for mobile


The final app could be put forward as a Digital Futures Proposal